Museotouch was initiated by Erasme, the Museum of Confluences, Traffik and Muchomedia in response to the call for innovative project of the Ministry of Culture 2010. The starting point was Erasme's work on Multitouch which showed that it was Possible to work on archetypes of reusable multiuser interactions in different contexts. Yet all museums share the problem of presenting their collections to the public, often by the same criteria: chronologies, geographical location, categories and key words, size of the object.
I am not at the origin of the creation of Museotouch. On the other hand, after its creation, I participated a lot to the development of the client side (Python + Kivy ) of the software, during an experiment that took place in several schools of the Rhone over three consecutive school years.
As part of this experiment, I added some features to the original software. These features include:
A validation square allowing an automatic validation of the groups of cards produced by the students. This feature has led to the emergence of new types of use cases by reinforcing the playful dimension.
Automatic validation of reasoning steps.
An automatic generation of QR codes for each content on the table. Those QR codes point to permalinks and allow the users to view the content on other devices than the table. With this functionality, some students can grab contents from the table and visualize it on mobile devices while other students do other tasks on the table.
Remote control of the table using a dedicated Android application. This allowed a mediator to set up predefined usage scenarios and take screenshots while the table was being used by the students.
This allowed users to acquire the basic gestures necessary for the use of the table.