Kalimba Cube is not just a simple maze game, it's a multi-level maze game: each hole in the maze leads to another maze. Several mazes are stacked to form a cube. Like that:
Actually Kalimba Cube is not a simple multi-level maze game. You indeed have to play it "blindly": you never see the ball or the inside of the cube while playing. You have to rely on sounds, vibrations and a schematic map of the maze's levels in order to find your way out. Finally, it looks like that:
The ball spawns at the green starting point and you have to find a way to lead it to the red ending point. Grey squares are holes that connect two levels.
Kalimba Cube is not a simple blind multi-level maze game ! In order to master the game and earn medals, you have to reach a specific goal. This goal is dependent on the game mode you choose. So if you want to really master the game and unlock all of it's content, you'll have to know every cube inside out.
In Exploration mode, you need to find the most "secrets" you can inside the cube. Most of the time (but not always), secrets are visible on the map. So you'll need a good ability to read the map in order to reach those secrets.
In Speed mode, you have to reach the end of the cube as fast as possible. Time bonuses and a thorough knowledge of the maze will help you do that.
The Prime mode, is a combination of Speed and Exploration modes. The only important metric here is the secrets per minute you collect. This is the most challenging mode of the game. Prime cubes allow to unlock powerful bonuses and important features.
More than 40 levels of the game include an online leaderboard that allow you to compete with your friends and the whole world.
In addition to that, the game features a Cube Designer that allows anybody to build new mazes for the game.
The Cube Designer is the actual tool I used to produce the various levels of the game, so you're guaranteed to have full control over your design.
There are two ways to control the ball :
This means your ball's movement will depend on your phone's tilt. Tilt it to the left and the ball is going to go left until it collides a wall. Turn your phone around and the ball is going to go up and back to the previous level if there is a hole above it. This is the recommended control type for the best game experience.
Although it is recommended to play with the accelerometer, as it is more intuitive, if you happen to be in a public area while playing and don't want to look like a crazy person while you're waving you phone in the air, you can also use the virtual joystick :
Currently supported languages : English, French, Spanish.